

Fixed pregnancy chance remaining unchanged for significant fertility spans before dropping drastically. Electors should now be less inclined to form or join independence factions, unless they're another faith than their liege Diplomacy skill now gives a prestige mult % (with offset) Slashed the opinion modifier from Diplomacy by half Denying an offensive war now reduces opinion with your ally by -20 for 5 years (decaying) Denying a defensive war now reduces opinion with your ally by -50 for 25 years (decaying) Denying offensive wars has a small impact, but denying defensive calls have a massive impact. Denying Call to Arms now costs Fame, potentially reducing your Level of Fame. E.G., creating the empire of Italia as the HRE will cause the Italian vassals to lose allegiance to the HRE Creating a title will now cause vassals dejure under it to lose title allegiance if their allegiance is to a title of the same tier. Courtiers you have a kid with are now slightly more likely to stick around

This means no more creating a kingdom where all the vassals will go with another title Confederate Partition now ignores land held by vassals with title allegiance when there's titles with their own separate succession (E.G., elective titles, titles with their own gender laws). The Piety hit from being below desired spouses has been doubled. The numbers are: Baron/Count wants one, Dukes two, Kings three, and Emperors four. The Piety penalty only triggers if they are below desired spouses. Clan rulers now desire fewer spouses the lower their tier is. Cities and Temples now follow the same cost scale as Castles Building a new Temple now gives much more piety, you can't do it too often anyways Only from within your dynasty for Disinherited The Castrated, Bastard, and Disinherited traits still block claim inheritance. Being unable to inherit titles no longer blocks claim inheritance. A woman being close to the fertility cutoff cap (3 years) now gives the 'Low Fertility' marriage penalty. It’s actually available right now at this time of writing file size is 169 MB.Ĭrusader Kings 3 is available now via Steam.# 1.1.0 # When Is Crusader Kings 3 1.1 Released? Crusader Kings 3Ĭrusader Kings 3 1.1 launches on September 29th via Steam. Holdings have been broadly tweaked in terms of costs, overpowered abduction schemes have been nerfed, piety earnings and penalties have been changed, AI armies are less likely to do dumb things, and even the UI has seen updates. Those are probably the two biggest changes in 1.1, but there’s so much to parse from the upcoming patch that it’s hard to know where to start. On top of that, weak realms will allow themselves to be subjugated by the Mongols much more freely. Now, they will attack several times per year and will be much more powerful to boot. If you thought The Mongol Empire were a little weak, Paradox have beefed them up much more. Instead of just brute forcing your way through your domain limit penalties and taking the levies and income hit, players will now have a 100% penalty for going over the limit. The biggest change will now make it a lot harder for you to overextend your personal domain. Some of the headlining tweaks should change the gameplay experience dramatically, hopefully for the better. What hasn’t changed is the more pertinent question. I’m not being dramatic here, Crusader Kings 3 1.1 is quite the substantial update, maybe one of the biggest I have ever seen.Ĭrusader Kings 3 1.1: What’s Changed? Quick thing, these loading screens? Love ’em. Seriously, the changelog for 1.1 is so long that I actually gave my scrolling finger cramp while trying to read them all. While nothing is particularly game-breaking about Crusader Kings 3 in its current state, that hasn’t stopped Paradox from fixing just a gigantic laundry list of issues ahead of 1.1. Crusader Kings 3 puts the grand in grand strategy with so many moving parts that it’s no wonder players have been reporting exploits and bugs like there’s no tomorrow.
